Joben Jounin
Posts : 41 Join date : 2013-08-30
| Subject: Joben's Skill and Jutsu List (example! look at this to see how your list should look) Fri Aug 30, 2013 3:43 pm | |
| KSP - Spoiler:
Genjutsu Knowledge
Master Level: Allows the ninja to use up to S-rank Genjutsu of three sub-types. Gets Genjutsu Resistance Level III effects.
Ninjutsu Knowledge
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself.
Taijutsu Knowledge
Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.
ASP - Spoiler:
Agility and Speed
Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja.
Strength and Power (free Skill)
Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
Seal Knowledge
Master Level: Allows the user to skip from first form directly to Second Form, and increases the duration by another round during Level II. It also allows the user to use the Juin Jutsu on up to three different Ninjas at once.
Chakra Sensory
Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Genjutsu Resistance (free skill)
Level III: Allows the ninja to use Tadai Nentō. Genjutsu of one sub-type require two less chakra to break, and genjutsu of two sub-types require one less chakra to break.
Chakra Capacity
Master Level: Allows the shinobi to sustain a Monstrous amount of Chakra. 50% more. Sannin/Kage ninjas will have a reduction of fifteen CP over the total CP (applying skill bonus)
Weapon Specialist
Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus
Katon / Clan - Spoiler:
Name: Taiyō no hi ken (Sunfire Fist) Canon/Custom: Custom Rank: D-S Rank Element: Katon Specialty: Ninjutsu Duration: 1 post Cost: Description: The jutsu coats ones hand into a sphere of fire while still keeping solidified. The user then punches the target and lets out an explosion of fire that spreads out from the punch in a wide area. The power of the technique is dependent on the users rank of the technique, with D causing light burns, C causing moderate burns, B usually causing large and close to severe burns, A causing severe burns and usually permanent damage to ones skin, and S able to incinerate entire bodies on contact.
Name: Yakutatazu (Warm Body) Canon/Custom: Custom Rank: C-Rank Type: Supplementary Element: Katon Cost: 6 Specialty: Ninjutsu Duration: 5 posts + 3chakra per turn after Description: This jutsu heats ones entire body up to the point of causing steaming from the skin. The body is faster and stronger then usual causing a 20% increase in both aspects and usually causing an angry effect on the user, though not always. The person is hot to touch, similar to a hot drink but not hot enough to catch anything on fire.
Name: Hikō-en (Flying Flame) Canon/Custom: Custom Rank: C-Rank Type: Offensive Element:Name: Okibikei [[b/]Blazing Fire Wall] Type: Ninjutsu Sub-type: Katon Rank: D Orientation: Supplementary, Offensive Cost: Effects: A close-range fire technique, the user will release a short wave of flames from their mouth, creating a fiery barrier to burn nearby foes or shield themselves from oncoming attacks. Lasts for only a few seconds.
Name: Katon Ryuuka no Jutsu [Dragon Fire Technique] Type: Ninjutsu Sub-type: Katon Rank: C Orientation: Offensive Cost: Effects: A versatile technique utilized with a set of wires or similar burnable objects, the user will release flames from their mouth on a number of "Chains". These chains will cross the battlefield to a point where they all meet, impacting each other and creating a fiery blast. The object of this technique is to maneuver a foe into one of these traps, a difficult feat due to both the time required to set up the correct positions as well as the danger of the foe. Nonetheless, Ryuuka is a potent technique.
Name: Katon Housenka no Jutsu [Mythical Fire Phoenix Technique] Type: Ninjutsu Sub-type: Katon Rank: C Orientation: Offensive Cost: Effects: Similar to Goukakyuu, Katon Housenka releases flames from the mouth, drawing into the necessary components and then igniting them. Housenka no jutsu, however, does not focus the chakra into one simple large entity but infact releases a number of fireballs simultaneous from the mouth. Each fireball is small, but the sheer number of them can make it difficult to face. This just releases on an average a dozen fireballs.
Name: Katon Haisekishou [Burning Ash Accumulation] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: Effects: A special jutsu that releases a great smog from the mouth, enveloping a foe in a great black cloud that blinds those within. The true purpose of this jutsu, however, is the fact that it can be ignited by the smallest of flames, allowing the shinobi to turn the smog into a fiery death trap. A second technique or item must be used to ignite the smog.
Name: Katon Kaenhoushaki [Flame Thrower] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: Effects: The technique is more or less it's name- The jutsu allows the user to release a steady jet of flame towards an enemy, powerfully impacting whatever it touches and burning it. The jutsu, if done properly, can be performed for long durations of time, albeit wasting chakra all the while. The flamethrower can also be directed in a different direction, as well as function while the user is moving.
Name: Katon Zukokku [Head Mincing Pain] Type: Ninjutsu Sub-type: Katon Rank: A Orientation: Offensive Cost: Effects: A rather powerful fire technique that is used in a destructive fashion. The user, like most fire-based jutsus, will gather chakra and air into the mouth and release flames. This technique, however, greatly multiplies the amount of fire released, the flames racing forward as a great beast-like missile of fire, taking down everything it touches as it roars towards a foe.
Name: Katon Ryuki Funshutsu [Rising Eruption] Type: Ninjutsu Sub-type: Katon Rank: A Orientation: Offensive Cost: Effects: An indirect technique, the ninja instead of shooting fire towards an opponent will release flames into the ground, spinning the fire into a drill of sorts which will race underground, burning a tunnel until it falling beneath a foe, where it will then shoot upward like geyser, surrounding a foe in a pillar of deadly flames. Katon Cost: Specialty: Ninjutsu Duration: 1 Post Description: The user creates a small, fist sized fire ball in their palm and launches it at the opponent. The attack is strong enough to cause 2nd degree burns to normal skin and travel at around 30 mph speeds.
Name: Taiyō hi Kyojin (Sunfire Giant) Canon/Custom: Custom Rank: S-Rank Type: Offensive/Supplementary Element: Katon Range: Self Specialty: Ninjutsu Cost: Description: The user becomes a giant flame that takes the form of a giant beast-like upper portion of a man around the size of a bijuu and Susanoo. In this form there fire is immensely hot, able to incinerate most objects just by touch. Ninja are given 3rd degree burns if touched, anything in protective and/or fire proof cloaks such as bijuu and others, take 2 posts till completely incinerated, 2nd degree burns on initial contact. It moves a bit slow at first with a slow reaction time and arm movements. then starts speeding up in later posts. It moves similar to normal ninja like movements. .
Shoton - Spoiler:
Name: Kesshō: Rokkaku Shuriken (Crystal: Hexagonal Shuriken) Type: Ninjutsu Sub-Type: Shōton Rank: D Chakra Cost: Effects: The user focuses their chakra into their hands and crystallizes the air around them. The crystal particles form into several six-sided shuriken, which resemble snowflakes in appearance.
Name: Kesshō no Yoroi (Crystal Armor) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: This jutsu allows the user to become encased in a thin sheet of crystal to protect them from blunt force trauma. This armor can also aid the user in performing stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it. Requires Lvl. 1 Strength and Stamina
Name: Shōton: Kurenai no Kajitsu (Crystal Release: Crimson Fruit) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: The user places a hand on the ground and sends their chakra into it. A dome of crystal rises and surrounds the target. The dome is designed with connected triangles and is fairly transparent with a pink hue. The dome is highly durable from both internal and external attacks. Mandatory Cost of 7 CP
Name: Shōton: Kesshō Hari (Crystal Release: Crystal Needles) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: The user places their hand on the ground and focuses their chakra into it. A dozen of one inch thick crystal spikes rise up out of the ground under the target. These crystals can impale the target or surround the target to restrict their movement.
Name: Shōton: Kesshō Kuruma (Crystal Release: Crystal Wheel) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: The user creates a rapidly spinning disk of crystal around themselves that allows them to move significantly faster than running speed. The user rides within the wheel with it around them. On land the wheel can only move in a linear fashion, but on the water the wheel is faster and is capable of maneuvering.
Name: Shōton: Suishō Tō (Crystal Release: Jade Crystal Blade) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: The user focuses chakra around their arm and crystallizes the air around their arm. The form a blade made of crystal that is attached to their arm. The blade is similar in sharpness, durability, and shape to a tantō. If the user pays two more chakra they can create a blade on both arms.
Name: Shōton: Shuriken Ranbu (Crystal Release: Shuriken Wild Dance) Type: Ninjutsu Sub-Type: Shōton Rank: C Chakra Cost: Effects: The user will focus their chakra into the air around them, and crystallize the air creating hundreds of crystal particles. The particles will form together creating one dozen crystal shurikens that will launch at the target.
Name: Shōton: Kesshō Jin'ya Kabe (Crystal Release: Crystal Encampment Wall) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user releases their chakra into the air in waves and after a few seconds it creates a large wall of crystal. This wall can also be more like a spire, and it surrounds the user sealing them within the spire. The wall is highly durable to most single point attacks, and is capable of mending itself for 3 chakra per mending. Requires 2 chakra per post to maintain.
Name: Kesshō Purizumu (Crystal Prism) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: A jutsu that has a variety of uses. This technique allows the user to focus chakra into the ground and three triangular walls of crystal shot up out of the ground and enclose around the target. The prism is large enough to enclose two or three average sized people if they are close together. The user can use it as a method of defense against assault from any angle or attempt to use the crystal walls to seal and trap any enemies inside the prism, making it a handy trick to trap any escaping ninja. Despite the red walls appearing glass thin, this jutsu is very resilient against ninjutsu attacks, and it takes a lot of physical force to break through.
Name: Shōton: Suishō Rō (Crystal Release: Jade Crystal Prison) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user places their hand on the ground and focuses their chakra into it. A ring of light circles under the user and a loud ringing noise is heard. After a second or two the light rises up in a pillar shape around the target. As the light disperses crystal rises out of the ground quickly enveloping anything caught within. Anything caught within will be crystallized and will shatter with the crystal. ((Anyone caught within can shroud themselves with chakra for 5 CP to avoid being crystallized, but their movements are still restricted within))
Name: Shōton: Kesshō Mori (Crystal Release: Crystal Lance) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: This jutsu crystallizes the air around the user's arm and creates a large, sharp spear of crystal. It is attached to the user's arm and it can penetrate even metal and impale opponents.
Name: Shōton: Sodachizakari Kesshō Bara (Crystal Release: Growing Crystal Thorns) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user places a hand on the ground and focuses their chakra into it. A large crystal spike rises up under the target. This jutsu is performed with the idea that the target will dodge the spike. As the target avoids the spike it will branch off into more spikes that chase the target. This is similar in appearance to a large thorn bush. This jutsu can be maintained for 1 chakra per post.
Name: Kesshō: Kyodai Rokkaku Shuriken (Crystal: Giant Hexagonal Shuriken) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user focuses their chakra into their hand and projects it into the air. The air crystallizes and forms into a giant crystal shuriken, which resembles a snowflake. The shuriken is capable of slicing through stone.
Name: Shōton: Omiwatari (Crystal Release: The Gods' Crossings) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user will place a hand on the ground and focus their chakra into it. A large trail of crystal spikes will rise up out of the ground racing towards the target. The spikes will grow in size the further they trail from the user. The trail will stop if it rams into a solid surface or the target. The trail will also only travel 25 meters away from the user in a straight line.
Name: Suishō Bunshin (Jade Crystal Clone) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user focuses their chakra into the ground and crystallizes enough material to create a clone of themselves. The clone is lightweight enough to perform the same way as the user, but they are susceptible to damage. A taijutsu combo or a low ranking ninjutsu will dispel these clones, low ranking projectiles like shurikens are ineffective. The clone is equip with enough built in crystal to create several Kesshō: Rokkaku Shuriken, or create two Shōton: Suishō Tō. When the clone takes enough damage or the jutsu is dispelled it will turn into a crystal statue of the user and crumble into a pile of crystal. The user can create more clones for an extra 3 chakra for each going up to five clones total.
Name: Bāningu Kōsoku (Burning Restraints) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: A jutsu where the chakra is directed underground, and right below a enemy location, once the chakra reaches the enemy location, it will crystallize, and shoot out from the ground in the form of chains, attempting to wrap around the enemy and bind them on the spot. The user can make the chains tighter or loser at will.
Name: Shōton: Kesshō Tsuchi (Crystal Release: Crystal Hammer) Type: Ninjutsu Sub-Type: Shōton Rank: B Chakra Cost: Effects: The user places a hand on the ground and focuses their chakra into the ground. A small crystal rod rises up out of the ground that the user can grab hold of. The user will lift the rod out of the ground to reveal a large hammer. The hammer can condense down for 1 chakra or grow in size for 2 chakra.
Name: Shōton: Hashō Kōryū (Crystal Release: Tearing Crystal Falling Dragon) Type: Ninjutsu Sub-Type: Shōton Rank: A Chakra Cost: Effects: The user will focus their chakra into the air, and crystallize any material substance around them. The crystallized material will form together creating a large crystal dragon. The dragon will charge at the opponent with its mouth open ready to rend them to pieces. The user can ride upon the dragon to cover large distances in a short time. This jutsu can crystallize an opponent's attack as long as it is not higher rank than 'B', composed of material that can be crystallized, and produces enough material to form the dragon. The user can create multiple dragons for 4 extra chakra per dragon for a maximum of five.
Name: Shōton: Suishō Meikyū (Crystal Release: Jade Crystal Labyrinth) Type: Ninjutsu Sub-Type: Shōton Rank: A Chakra Cost: Effects: The user outstretches both hands and focuses their chakra into the air. It falls to the ground like sparkles. As the sparkles hit the ground crystal flowers grow rapidly becoming a transparent crystal wall. This wall sweeps around creating a large labyrinth that covers an area about 50 meters in diameter. Those caught inside will be unable to tell the proper path because the red crystals reflect their personal image as well as generate mirror images of the routes, paths, and details within the labyrinth. The walls are incredibly tall and cannot be scaled. The labyrinth cannot be destroyed from single point attacks lower ranking than the jutsu as its surface will distribute the force. Wide scale attacks of B-rank or higher will destroy the walls. This jutsu requires 4 chakra per turn to maintain.
Name: Shōton: Kesshō Gokakurō (Crystal Release: Crystal Pentagonal Prison) Type: Ninjutsu Sub-Type: Shōton Rank: S Chakra Cost: Effects: The user places their hand upon the ground and focuses their chakra into it. Five pillars of light appear around a target area, and they grow inwardly until they create one large pillar of light. A large pillar of crystal will rise from the ground attempting to engulf all within. Anything caught in the area will become crystallized unless they pay 10 chakra to surround themselves with chakra to prevent crystallization. When the crystal shatters, any victim caught in the crystal will disintegrate with the crystal particles, unless they have surrounded themselves with chakra. Commonly the area will be covered in jagged spikes of crystal after the jutsu is completed.
Name: Shōton: Suishōheki Hachi no Jin (Crystal Release: Jade Crystal Wall Eighth Formation) Type: Ninjutsu Sub-Type: Shōton Rank: S Chakra Cost: Effects: The user will place both hands on the ground and focus their chakra into it. Several giant spires of crystal will rise up out of the ground trapped all within the target area in crystal. Unlike the other crystal prisons this jutsu doesn't crystallize those caught within, but restricts their movement. Those trapped within will be able to breath due to the crystal allowing air to pass through it.
Doton - Spoiler:
Name: Joushou Hashira [Rising Pillar[bb]] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Defensive, Supplementary Cost: Effects: A simple technique that costs the earth to rise, a pillar of stone that shoots forward. This can be used to create a barrier to impede an enemy's progress, defend against attacks, and even be created below shinobi to lift them above the battlefield.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Cost: Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Name: Doro Gaeshi [Mud Overturn] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive Cost: Effects: An earth based technique which controls the ground in front of the user, taking a large section of it and raising it before the user, forming a sturdy wall capable of withstanding most normal attacks and lesser jutsus. Great impacts may shatter it, however, though the wall will still lessen the force of an attack.
Name: Retsudo Tenshou [Revolving Split Earth Palm] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Offensive Cost: Effects: An earth jutsu which manipulates stones in a manner similar to telekinesis, allowing them to levitate and throw nearby rocks. This gives them a vast amount of projectiles to utilize against an opponent, though only a few objects may be moved at a time, and none of great size. This jutsu may be utilized for multiples turns, allowing them to let loose a barrage of stones upon an opponent.
Name: Doton Dorou Doumu [Earth Dome Prison] Type: Ninjutsu Sub-type: Doton Rank: B Orientation: Offensive, Defensive Cost: Effects: An odd ninjutsu that functions similarly to how dirt reacts with water. The ninja will entrap an enemy via earth, causing it to rise and surround an enemy. Enemies caught within the dome will unable to simply escape. The walls of the prision are constantly charged by the user's chakra, making the mud strong as stone and regenerating over time. Not only this, for prison also drains the user's chakra, sapping it away to fuel the their own demise. However, the jutsu has two key weakness- First being that the user must remain in contact with the dome to keep it functioning. Second, the distance furthest away from the user will receive chakra slower, making it regenerate slower. Alternatively, this doton jutsu may instead be used around the user as a defense, retaining it's regenerative qualities, but lacking the weakness. All enemies within the prison will be lose two additional chakra each turn.
Name: Yomi Numa [Swamp of the Underworld] Type: Ninjutsu Sub-type: Doton Rank: A Orientation: Defensive, Offensive Cost: Effects: This jutsu turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around. The mud of the swamp is extremely adhesive, weighting down upon an enemy and thus making their movement sluggish. Due to the fact that the jutsu can be used from a great distance and the size may be from a small pool to a great swamp, it makes this technique difficult to "Dodge". Over time, foes will be dragged down, the tar-like pool swallowing foes whole.
Name: Doton Resshin [Disastrous Earthquake] Type: Ninjutsu Sub-type: Doton Rank: A Orientation: Defensive, Offensive Cost: Effects: A jutsu capable of shifting the tectonic plates beneath the ground, causing dramatic seismic activity in the area. This loosening of the ground allows the user's to manipulate this force and focus in in specific areas, causing the ground to rise, break apart, and shift against an opponent- The battlefield itself becomes an enemy to face. This jutsu is particularly powerful due to the number of ways the user can cause the quakes to effect the earth, giving them a versatile number of ways to attack their opponent. This jutsu may be used for multiple turns at the price of 3 additional chakra for maintaining instead of 1. This jutsu is difficult to use even for A-rank Ninjas.
Taijutsu/Kinjutsu (Chisokuken / Flash Blade) - Spoiler:
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Name: Kiwamaruiki [Extreme Acceleration] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Supplementary Cost: Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility.
Name: Rakurainiau [Struck by Lightning] Type: Taijutsu Sub-type: Chisokuken Rank: A Orientation: Offensive Cost: Effects: This jutsu is not complicated- The Ōgi of the Chisokuken-ryu, Rakurainiau simulates the speed of a lightning bolt, gathering an immense amount of chakra around their body to fling themselves at an opponent, be they below, above, or level. This sudden abrupt movement seems to defy the very concept of friction, with the user aiming at a central point, such as the head, heart, stomach- Perhaps even the groin. Regardless of the target, the user will race beyond natural speed to strike them with a single attack- a two finger strike, resembling Jyuken, upon a foe which will take all the gathered force. Requires Master Level Speed and Agility.
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Name: Shunpo [Flash Step] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Supplementary Cost: Effects: The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Shunpo is not a maintainable technique. Requires Level I Speed and Agility.
Name: Danmaku [Barrage] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Offensive, Defensive Cost: Effects: The second principle of Senkouken is to cut. To slice through resistance, be it stone, steel, or flesh. The ability to perform efficiently through whatever they face. Danmaku allows one to energize their arms and allowing them to let out a barrage of slices, none particularly powerful but numerous. Being able to strike at an insane rate is key, as it will allow you to slip through a foe's defenses. This technique is tiring for the arms, however, as the chakra utilized tears at the muscles. Veterans strive to be able to perform simultaneous barrages. Requires Level One Speed and Agility.
Name: Batto [Draw] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Defensive Cost: Effects: The third principle of Senkouken. Act. To know when to fight, how to fight. Not merely reflex but accuracy is what is necessary for a swordsman. Batto focuses on that discipline. By storing chakra into the sheath of a sword via transferring it through the sword in a similar manner to Shunpo. When the Senkou user draws his blade it will be propelled by a sudden push of force from the chakra. With this method, he may cut forward at a strength greater then his other strikes.
Name: Senka [Flash Blossom] Type: Sub-type: Rank: C Orientation: Offensive Cost: Effects: Senka is a specialized battojutsu that combines the first and third principles in order to silence a foe in a beautiful display. As with all battojutsus, the user begins by sheathing his blade and gathering his chakra to his feet in order to perform shunpo. Upon moving at a foe, they will draw the blade and at the same time begin to spin. Because of this movement, the user will be able to cut a foe not once but twice- The Initial blow from the first draw when they are in front of the opponent, and the second from the spin returning as they pass their foe. Because of the combined force of the shunpo, spin, and draw it is difficult move to defend against. Requires Level Two Speed and Agility.
Name: Tsubame Gaeshi [Swallow Reversal] Type: Taijutsu Sub-type: Senkouken Rank: C Orientation: Defensive Cost: Effects: A technique that was contributed to the style by a famous Samurai, the founder of the style altered the move to fit his own style. Tsubame Gaeshi combines the second and third principles, being able to cut at great speed and timing. This technique, in turn, involves two precise furious cuts. The user will begin with a downward cut in order to lure them in, apparently giving a foe an opening from the initial strike. In reality, it is merely a trap. Once the enemy nears, the user will spin the blade around in his hand and cut upward, chakra within the arm/s propelling it upward, mimicking the movements of the Swallow. Requires Level Two Speed and Agility
Name: Amatsukatta [Heavenly Cutter] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Offensive Cost: Effects: A jutsu that utilizes the sword draw, like with Batto the user will transfer chakra down the hilt along the blade, concentrated it at a single point- The edge. When drawn the user will cut forward, a blade of chakra being released from the edge. This chakra blade will fling itself forward, slicing against objects in it's path. Even stone may be broken by this move.
Name: Gatotsu [Wolf's Fang] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Offensive Cost: Effects: One of the few lunging techniques of Senkouken that do not rely on the third principle, Batto, Gatotsu begins like most lunging stances, the user drawing the blade and balancing the end of the blade with his fingers- Save that the blade is flipped, the sharp edge of the sword up. This characteristic, unusual in most forms. Upon doing so they will apply chakra from their fingers at the utmost tip of the blade, sharpening in to the point where it may pierce even steel. Once done so the user will lunge forward at an enemy, utilizing a stab attack to take advantage of the improve point. Once pierce by the initial steel, the attack will be able to slide easily through a foe, meeting no other resistance.
Name: Hayate [As fast as the Wind] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Defensive Cost: Effects: A technique that combines the first and second principles, the user will utilized simultaneous flash steps and the blade to create a phenomenal defense. By utilizing flash step while spinning upon a leg, the user will rotate at high speeds. By then performing an additional one once the shunpo begins to slow, they move at an even faster rate, acquiring the previously gained momentum, while at the same time releasing an array of cuts creates a powerful whirlwind of steel, moving at such a speed that it seems that even the wind is caused. But the secret of this move lies on the rotation once maximized to cause a short-range vortex, drawing objects into this nightmare of blades. Requires Level Three Speed and Agility.
Name: Kamikaze [God's Wind] Type: Taijutsu Sub-type: Senkouken Rank: A Orientation: Offensive, Defensive Cost: Effects: A technique of mastery, this move combines all three core principles- Batto, Shunpo, and Danmaku- To create the Kamikaze. This technique utilizes the earlier techniques, Hayate and Amatsukatta, into a single technique. The move begins identically to Hayate, utilizing shunpos to rotate the user faster and faster. However, rather then mere cuts, the user will combine Draw and Cut to perform rather then mere slashes a barrage of force blades by performing Amatsukatta simultaneously, rapidly drawing and re-sheathing the blade to fling these deadly waves of chakra in all directions, a move that may easily annihilate a group of foes. Danmaku itself strains the arm, causing the muscles to tire easily- However, to constantly draw and sheath the sword while at the same time focusing chakra along the edge of the sword causes severe internal damage to a normal human's muscles, to the point that prolonged use or simultaneous one's may cause permanent damage. Because of this, Kamikaze is not simply reserved for Masters out of the wish for secrecy, but also out of protection. This technique requires three chakra to maintain each turn instead of one. Requires Master Level Speed and Agility.
Genjutsu - Spoiler:
Name: Sakujō Kibō no Jutsu [Illusionary Plants] Type: Genjutsu Sub-type: Feel + Sight Rank: D Orientation: Supplementary Cost: Effects: This Genjutsu causes the target to see small flowers and weeds sprout up with great speed and capture them with their vines, squeezing them so tight that it feels as if they cannot get away.
Name: Hinote Engan no Jutsu [Hell’s Fire Technique] Type: Genjutsu Sub-type: Feel + Sight Rank: C Orientation: Supplementary Cost: Effects: An illusion which creates intense flames that surround the target. The illusion puts in the targets mind that they are actually being burned and that they can actually feel the pain but in reality no harm has come to them.
Name: Mokumoku Ki Satsu No Jutsu [Silent Tree Killing Technique] Type: Genjutsu Sub-type: Feel + Sight Rank: B Orientation: Supplementary Cost: Effects: An illusion in which a giant tree instantly sprouts from the ground and entangles the target within its branches, leaving them open for an attack.
Name: Kokuangyō no Jutsu [Verse of Black Darkness] Type: Genjutsu Sub-type: Sight Rank: A Orientation: Supplementary Cost: Effects: An illusion which envelops its victims within a void of darkness, making them blind to anything except themselves.
Sealing Jutsu - Spoiler:
Name: Juin Jutsu [Cursed Seal Technique] Type: Ninpō Sub-type: Fūin Rank: A Orientation:: Supplementary Cost: Effects:This technique is used by certain Ninjas to place special seals which grant ninjas power, usually at a price. Curse Seals are utilized at a last desperate and resort, and usually have 2 Levels. The Seal is placed upon the user's body(Neck is the most common) and when activated, it change the marking in someway, markings appearing over the body is usually common. The seal can become addictive, and is both chakra consumer and dangerous to use. The seal can be activated manually, if the user has enough control, or can be activated unwillingly during a life threatening situation. Many Seals have also been altered to cause the host to become loyal to the sealer in some way or fashion, and can have other functions as well. The user can have up to 1-3 placed Curse Seals at once, depending on the sealer's Seal Knowledge Level, and will continue to function until the sealer is dead. Requires Seal Knowledge Lv.3
Basic Jutsu - Spoiler:
Kawarimi no Jutsu Type: Ninjutsu Sub-Type: Basic Rank: E A substitution jutsu which involves switching the ninja's body for another object of the same weight, usually a piece of wood. This can create an opening to attack the enemy or to escape. This can only be used when there is an escape way for the ninja (not traped in a prison, nor unable to move). Can only be used three times in a battle.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Name: Genjutsu Hakai [Illusion Technique High Release] Type: Ninjutsu Sub-type: Chakra Rank: B Orientation: Defensive Cost: Effects: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank. Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai
Name: Shunshin no Jutsu [Body Flicker Technique] Type: Ninjutsu Sub-type: Basic Technique Rank: D Orientation: Supplementary Cost: Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves. This jutsu can only be used by Chūnin rank ninja and above. Effects with Agility and Speed Skill:
Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after. Level II: May be used to escape once a post without chance of attacking/using jutsu right after. Level III: May be used to move as often as the user wants with chance of attacking once. Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
Hiraishin - Spoiler:
Hirashin no Jutsu Type: Ninjutsu Sub-Type: Sealing Rank: S This technique is utilized to traverse great distances in the blink of an eye. A space-time jutsu that first needs to mark their destination with a shiki (a special unique seal) first, the user can then activate this jutsu to instantaneously transport to the mark. This jutsu can be applied to a weapon such as a kunai, and when thrown or used, the user can instantly transport to it. The user has the ability to place the shiki (the Hirashin seal) on an object, having it being a touched area, such as the opponent or some other surrounding feature (Cost 8 chakra to place the seal on an object). And no matter where the opponent goes, the user can transport to the mark. Additionally, it makes no noise and produces no puff of smoke, allowing the user to appear behind someone unnoticed. This jutsu cost is 18 chakra to be used unlimited (within reason) for that original post. Requires Seal Knowledge Level III. Note, though this is a Kinjutsu Hirashin no Jutu seals can be released by Joutatsu Gokuin Kai.
Curse Seal - Spoiler:
Power: Stage One -> Speed, Healing, Time limit, Physical change
Each Curse Seal has a total of 18 Curse Points to begin with for power upgrading for the first level, and 10 more for the second.
Ability Enhancement: Speed x3 = 7.5
Time Limit Boost: + 2 turns - 4
Improved Healing: Improved Healing - 5
Physical Change: The users skin doesnt change in appearance but becomes tougher and feels rough to the touch protecting them from simple taijutsu and weapon attacks. .5
18/18 points spent
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Power: Stage Two -> Speed, Healing, Time limit, Physical change, Chakra Limit
Each Curse Seal has a total of 18 Curse Points to begin with for power upgrading for the first level, and 10 more for the second.
Ability Enhancement: Speed x3 = 7.5
Chakra Increase: 30% increase - 9
Time Limit Boost: + 2 turns - 4
Improved Healing: Improved Healing - 5
Physical Change: The users rough skin turns into a scaly hide and its color changes into something similar to charcoal and becomes even sturdier than before. It can withstand ninjutsu (two ranks below) and taijutsu (one rank below) with no damage done to the skin other than kinetic. 1.5
28/28
Seal Costs: (The cost activation of the Seal) Lv.1:3-5+1 Per turn Lv.2:6-8+1 Per turn (Costs stack. Cannot go to Lv.2 without paying Lv.1 cost.)
Time Limit: 10 for first stage, 7 for second stage. (bonus for seal knowledge is two turns)
Downsides: If somebody without seal knowledge uses this curse seal his body will reject the physical changes in a violent matter and the body starts to shut down from the inside out resulting in a coma and then death. For those with seal knowledge the side effects they face occur after the seal wears off. After the first stage is complete the user can't properly channel chakra and suffers a +2 cost to all jutsu. After the second stage is gone by it turns into a +3 cost to all jutsu and the user becomes achy and sometimes nauseous.
Sealing Kinjutsu: - Spoiler:
Reverse Summoning Type: Ninjutsu Sub-Type: Kinjutsu Rank: B Chakra Cost: Description: By touching a summoned creature, animal, weapon or even soul/corpse one can recreate the portal they came through and force them back into it. This jutsu can only be used twice a topic and anything effected by this jutsu cant be re-summoned into the same topic it was ejected from. (requires Sealing skill level 3)
Shinigami's Revenge Type: ninjutsu Sub-Type: kinjutsu Rank: A Chakra Cost: Description: This is a sealing technique similar to the curse sealing technique except this seal doesn't effect the user in anyway. When placed it creates a black hole on the chest and from there multiple branches spiral out. When somebody who has this seal placed on them dies the seal spreads out across a 100 meter radius across the ground. Any space with this seal on it is instantly sucked into the person. Due to the massive amount of matter being sealed into a body it implodes on itself leaving no trace of anything 100 meters across. (requires master level sealing)
Sealing Technique: 8 point transference Type: ninjutsu Sub-Type: kinjutsu Rank: S Chakra Cost: Description: After performing the required handseals four lines of sealing script fly through the air and then interconnect together around a target that is no bigger than 8x8 meters. The four lines of sealing script line up against the ground, surrounding the target. as soon as the script becomes stationary the script spread to form a cube around its target. All the contents of the cube are then transported to a different point of space and time that only exists for a short time. (requires master lvl skilling seal)
Last edited by Joben on Tue Sep 03, 2013 9:14 pm; edited 2 times in total | |
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