Zayn Chuunin
Posts : 15 Join date : 2013-08-29
| Subject: Rai jutsu and skils Sat Aug 31, 2013 2:15 pm | |
| Ninjustu - Spoiler:
Subject: Rai justu skills Yesterday at 8:52 pm Subject: Jutsu Template Sun Aug 25, 2013 11:23 pm
Name: Bunshin no Jutsu Type: Ninjustu Sub-type: Rank: E Orientation: Defensive Cost: 3 Effects:The Bunshin no Jutsu creates illusory duplicates of the user. It is impossible to tell which is the real ninja and which are illusions; clones generated by this technique, however, cannot attack anything as they are not physical beings.
Name: Shindosachi [Shock Touch] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary, Offensive Cost: Effects: A technique which acts similarly how one can channel static electrcity through a person by merely contacting them, this move consists electrifying the user's chakra throughout the body and projecting it upon touching an opponent, sending a jolt of electricity through their body, painfully attacking via the nerves. This jutsu may be maintained.
Name: Raiton: Juudenki [Charger] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary Cost: Effects: An electrical technique that sends a surge of electricity through the body, causing mild pain through the nervous system. The purpose of this is to force the body to be aware, giving pain in order to "Re-start" the system. This is useful for preventing the body from falling unconsious, assisting one when disoriented, and aiding in concentration. This effect does not break genjutsus, though depending on the illusion may aide them in resisting it.
Name: Raiton: Denryuu [Electrical Current] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Offensive Cost: Effects: Denryuu allows the user to focus their chakra to the tip of their fingers and release a beam of lightning, which will shoot forward to impale a target. Small and brittle, the technique is nonetheless useful for striking from a distance, and can be seen as a "Sniping" technique.
Name: Raikyuu [Lightning Ball] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: Effects: A technique in which the user projects their chakra by bouncing the energy between their hands, causing a resonating effect with their energy. By adding elemental control, the sphere will then take on a charge, sparking into existing and creating a ball of lightning. This sphere can then be thrown at an enemy, electrocuting anything it touches in a blast of energy.
Name: Raiton: Raisehou [Lightning Torrent Gun] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Defensive, Offensive Cost: Effects: This technique is a close-range jutsu that consists of focusing electrified chakra to the palm of the user's hand, condensing it until the jutsu is utilized. Upon usage, the stored electricity will spray forward randomly, striking anything near the spray of lightning, deflecting projectiles, striking foes, and defending the user from earth-based techniques.
Name: Ikadzuchi no Kiba [Lightning Bolt Fang] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: Effects: A lightning ninjutsu that attacks indirectly, first concentrating the electrical power before shooting it into the sky, where it will then arc down again at an opponent. While in the air it will take the form of a bolt, firing itself at an opponent and piercing anything in it's way. Because of the slight delay, the move can not be used quickly, however, it can avoid obstacles that directly interfere with it's path.
Name: Raigeki no Yoroi [Lightning Strike Armor] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Supplementary, Defensive Cost: Effects: A technique that begins in an identical fashion as Ikadzuchi- However, the bolt will instead shoot downward back upon the user, impacting their body and surrounding them with chaotic lightning. Surging around the Shinobi, a glowing armor of lightning will be created. This armor will shield the body by having electricity lash out at anything that nears the target, as well as make any contact or weapons the user uses to be engulfed in the energy as well, adding a shocking effect to any blows they do. Because of this dual nature, getting near one using Raigeku no Yoroi is a dangerous task. This jutsu requires two chakra per turn to maintain.
Name: Gian [False Darkness] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive Cost: Effects: A lightning-based jutsu which charges a great bolt of lightning, springing forth from the user's mouth and shooting off at an enemy. This missile is particularly destructive, rendering everything near into rubble as it shoots off at a foe, impaling them and at the same time shocking their body. Its strength is such that most barriers will fail to protect the user, for even if the actual bolt itself does not strike you, the electrical energy may still pass into you.
Name: Raiokami [Lightning Wolf] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive, Defensive Cost: Effects: A ninjutsu that calls forth a beast of thunder, it's body stemming from your hand and forming into a dire wolf. This creature, as long as the user is maintaining the chakra from the hand to the beast, will move to the user's will, springing forth at foes with it's charged fangs or acting a shield- whatever the situation requires. The Raiokami's body is easily disrupted, however, the user may reform its body by paying 1 more chakra for maintaining. Because it consists of lightning, the Raiokami is as fast as it.
Genjustu - Spoiler:
Name: Magen: Kokoni Arazu no Jutsu [Demonic Illusion: False Surroundings] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Cost: Effects: A simple Genjutsu used to hide an object by altering the appearance of the image. If the target comes in contact with the hidden object the genjutsu is broken.
Name: Henseiki [Voice Mimic] Type: Genjutsu Sub-type: Hear Rank: E Orientation: Supplementary Cost: Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
Name: Kori Shinchuu no Jutsu [Sly Mind Affect Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Cost: Effects: A tricky illusion which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Taijustu - Spoiler:
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge] Type: Taijutsu Sub-type: Chisokuken Rank: C Orientation: Offensive Cost: Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility.
Name: Dai Kaiten – [Eight Divination Palms of the Hand, Ultimate Spin] Type: Taijutsu Sub Type: Juuken Rank: C Orientation: Defensive Cost: A large form of Kaiten, the user will release a huge amount of chakra from their body, expelling it at such a rate that it allows the user to deflect even strong Ninjutsus with it's fury. The user may also move when using Dai Kaiten, allowing them to rush upon an enemy with the swirling chakra. The technique expels a force that will immediately repel objects, blowing them away with ease.
Name: Hakke Kuushou – [Eight Divination Signs Air Palm] Type: Taijutsu Sub Type: Juuken Rank: C Orientation: Supplementary Cost: This Technique is utilized by expelling chakra from the user's hand. They will thrust forward at an enemy and release an invisible wave of chakra, which will send an enemy, or enemies, flying away with force. This technique has an indefinite range, but becomes less forceful as the enemies are further from the user.
Name: Hakke Rokujuuyon Shou – [Eight Divination Signs, Sixty-Four Palms of the Hand] Type: Taijutsu Sub-Type: Juuken Rank: C Orientation: Offensive Cost: This jutsu closes off one-hundred-twenty-six specific chakra points (tenketsu) on an opponent's body with the Gentle Fist style, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with the closing of two chakra points, followed by four more, then eight, then sixteen, then thirty-two, and then sixty-four strikes. Each set of strikes is done at an increasing pace. Each blow will damage the enemy's body, exhausting them. If done perfectly, the enemy will be unable to use Jutsus for five turns.
Knowledge - Spoiler:
Taijustu Knowledge
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Ninjustu Knowledge
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Genjustu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
Ability - Spoiler:
Strength and power
Summoning
Level I: Allows the ninja to summon a rank C creature. Requires at least Ninjutsu and Genjutsu Knowledge level II. Level II: Allows the ninja to summon a rank B creature. Level III: Allows the ninja to summon a rank A creature and to use summoned animal related jutsus. Master Level: Allows the ninja to summon an ultimate summoning of rank S and is capable of becoming a Sage.
Genjustu resistance
Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Agility and Speed
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
Clan justu - Spoiler:
Byakugan Type: Doujutsu Stages: None Rank: C Cost: Effects: Able to see further distances. Able to see through objects. Able to see the Chakra Circulatory System. The user will have the Taijutsu Knowledge Skill LvL 3 and Genjutsu Resistance Lv.2 immediately. If the user has Genjutsu Lv.2, the skill does not have to be bought. If the user has lv.1 Genjutsu, he will have to buy Lv.2 Gen Resistance. (2 ASP) Restriction of 1 Taijutsu style besides Juuken.
Name: Juuken – [Eight Divination Palms of the Hand, Heavenly Bayonet] Type: Taijutsu Sub-Type: Juuken Rank: D Orientation: Offensive Cost: The Gentle Fist style of combat aims to damage the body's chakra circulatory system, thus inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra circulatory system, causing the targeted area to rupture or divert flow. This method is used to damage the opponent's internal organs, to which the chakra circulatory system is closely tied. This technique will disrupt any chakra it strikes, causing opponent's maintained techniques to deactivate. Chakra cost for this jutsu is not counted for each hit but for each post using it.
Name: Hakkeshou Kaiten – [Eight Divination Palms of the Hand, Heavenly Spin] Type: Taijutsu Sub-Type: Juuken Rank: D Orientation: Defensive Cost: This jutsu utilizes the chakra control gained through Gentle Fist training to release an amount of chakra from the user's chakra points when struck. The released chakra blocks many possible attacks. The user then spins themselves rapidly to parry the attack, both creating a shield of chakra around themselves and tossing away any would-be attackers. The spin also allows the user to defend the blind spot in their Byakugan. Requires chakra per turn to maintain.
Name: Dai Kaiten – [Eight Divination Palms of the Hand, Ultimate Spin] Type: Taijutsu Sub Type: Juuken Rank: C Orientation: Defensive Cost: A large form of Kaiten, the user will release a huge amount of chakra from their body, expelling it at such a rate that it allows the user to deflect even strong Ninjutsus with it's fury. The user may also move when using Dai Kaiten, allowing them to rush upon an enemy with the swirling chakra. The technique expels a force that will immediately repel objects, blowing them away with ease.
Name: Hakke Kuushou – [Eight Divination Signs Air Palm] Type: Taijutsu Sub Type: Juuken Rank: C Orientation: Supplementary Cost: This Technique is utilized by expelling chakra from the user's hand. They will thrust forward at an enemy and release an invisible wave of chakra, which will send an enemy, or enemies, flying away with force. This technique has an indefinite range, but becomes less forceful as the enemies are further from the user.
Name: Hakke Rokujuuyon Shou – [Eight Divination Signs, Sixty-Four Palms of the Hand] Type: Taijutsu Sub-Type: Juuken Rank: C Orientation: Offensive Cost: This jutsu closes off one-hundred-twenty-six specific chakra points (tenketsu) on an opponent's body with the Gentle Fist style, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with the closing of two chakra points, followed by four more, then eight, then sixteen, then thirty-two, and then sixty-four strikes. Each set of strikes is done at an increasing pace. Each blow will damage the enemy's body, exhausting them. If done perfectly, the enemy will be unable to use Jutsus for five turns.
Last edited by Zayn on Tue Oct 01, 2013 8:32 pm; edited 8 times in total | |
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Joben Jounin
Posts : 41 Join date : 2013-08-30
| Subject: Re: Rai jutsu and skils Sat Aug 31, 2013 2:47 pm | |
| you have 2 unspent ksp and your spending 1 too many asp. so fix your asp. and you dont have to spend your ksp but it is advised. | |
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Loki Forgotten One
Posts : 154 Join date : 2013-08-24
| Subject: Re: Rai jutsu and skils Sat Aug 31, 2013 4:18 pm | |
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