Xantrex Jounin
Posts : 5 Join date : 2013-09-30
| Subject: Xantrex's Skills Tue Oct 01, 2013 9:31 pm | |
| - knowledge Skills:
Genjutsu: Level III: Allows the ninja to use Genjutsu up to A rank of two sub-types. Gets Genjutsu Resistance Level II effects.
Ninjutsu: Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself.
Taijutsu: Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
- Ability Skills:
Speed and Agility: Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).
Hand Seal: Level III: The user's Seal speed has quickened, One-handed Seals at normal speed and two-handed far exceeding a normal Shinobi, appearing as a blur to them.
Genjutsu Resistance: Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Seal Knowledge: Level III: Allows the user to activate the Second Level of the Seal, and capable of using the Juin Jutsu(Cursed Seal Technique) on up to one ninja.
Chakra capacity: Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
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Xantrex Jounin
Posts : 5 Join date : 2013-09-30
| Subject: Re: Xantrex's Skills Tue Oct 01, 2013 10:06 pm | |
| - Katon:
Name:Katon Moeagaru Shuriken [Igniting Shurikens] Type: Ninjutsu Sub-type: Katon Rank: D Orientation: Defensive Cost: Effects: A ranged technique that consists of drawing one's chakra and surrounding it around projectiles. The user will draw fire chakra along the surfaces of the projectiles and then throw them- In mid-air, they will be engulfed by flames, making them even more deadly.
Name: Okibikei [[b/]Blazing Fire Wall[b]] Type: Ninjutsu Sub-type: Katon Rank: D Orientation: Supplementary, Offensive Cost: Effects: A close-range fire technique, the user will release a short wave of flames from their mouth, creating a fiery barrier to burn nearby foes or shield themselves from oncoming attacks. Lasts for only a few seconds.
Name: Katon Nenshoute [Burning Hand] Type: Ninjutsu Sub-type: Katon Rank: D Orientation: Supplementary, Offensive Cost: Effects: A fire jutsu utilized to improve taijutsu, Nenshoute consists of drawing chakra into a "Glove" of sorts around the user's hand. The ninja will then draw heat around the outside of the glove, dramatically increasing the temperature of it. This will cause any contact by the hands to cause searing damage to foes, burning hot enough to melt skin. This jutsu must be maintained.
Name: Katon Goukakyuu no Jutsu [Great Fireball Technique] Type: Ninjutsu Sub-type: Katon Rank: C Orientation: Offensive Cost: Effects: A standard Katon technique, Goukakyuu is simple in nature. The user will draw chakra and air into their mouth, concentrating the energy before using their chakra's nature to cause a spark, causing a fire to erupt within their mouth which they then spew from their mouth. This will release a large fireball that will blaze through anything in it's path.
Name: Katon Ryuuka no Jutsu [Dragon Fire Technique] Type: Ninjutsu Sub-type: Katon Rank: C Orientation: Offensive Cost: Effects: A versatile technique utilized with a set of wires or similar burnable objects, the user will release flames from their mouth on a number of "Chains". These chains will cross the battlefield to a point where they all meet, impacting each other and creating a fiery blast. The object of this technique is to maneuver a foe into one of these traps, a difficult feat due to both the time required to set up the correct positions as well as the danger of the foe. Nonetheless, Ryuuka is a potent technique.
Name: Katon Housenka no Jutsu [Mythical Fire Phoenix Technique] Type: Ninjutsu Sub-type: Katon Rank: C Orientation: Offensive Cost: Effects: Similar to Goukakyuu, Katon Housenka releases flames from the mouth, drawing into the necessary components and then igniting them. Housenka no jutsu, however, does not focus the chakra into one simple large entity but infact releases a number of fireballs simultaneous from the mouth. Each fireball is small, but the sheer number of them can make it difficult to face. This just releases on an average a dozen fireballs.
Name: Katon Gouryuuka no Jutsu [Great Dragon Fire Technique] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: Effects: Katon Gouryuuka no jutsu forms a great dragon made of raging flames and releases it at an opponent. The technique is difficult to dodge due to the dragon's speed and the user's ability to redirect it mid-flight. It strikes by swallowing it's enemy whole, engulfing the enemy in it's hot flaming body. The jutsu is difficult to control however, due to's its unstable nature.
Name: Katon Haisekishou [Burning Ash Accumulation] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: Effects: A special jutsu that releases a great smog from the mouth, enveloping a foe in a great black cloud that blinds those within. The true purpose of this jutsu, however, is the fact that it can be ignited by the smallest of flames, allowing the shinobi to turn the smog into a fiery death trap. A second technique or item must be used to ignite the smog.
Name: Katon Kaenhoushaki [Flame Thrower] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: Effects: The technique is more or less it's name- The jutsu allows the user to release a steady jet of flame towards an enemy, powerfully impacting whatever it touches and burning it. The jutsu, if done properly, can be performed for long durations of time, albeit wasting chakra all the while. The flamethrower can also be directed in a different direction, as well as function while the user is moving.
Name: Katon Zukokku [Head Mincing Pain] Type: Ninjutsu Sub-type: Katon Rank: A Orientation: Offensive Cost: Effects: A rather powerful fire technique that is used in a destructive fashion. The user, like most fire-based jutsus, will gather chakra and air into the mouth and release flames. This technique, however, greatly multiplies the amount of fire released, the flames racing forward as a great beast-like missile of fire, taking down everything it touches as it roars towards a foe.
Name: Katon Ryuki Funshutsu [Rising Eruption] Type: Ninjutsu Sub-type: Katon Rank: A Orientation: Offensive Cost: Effects: An indirect technique, the ninja instead of shooting fire towards an opponent will release flames into the ground, spinning the fire into a drill of sorts which will race underground, burning a tunnel until it falling beneath a foe, where it will then shoot upward like geyser, surrounding a foe in a pillar of deadly flames.
- Suiton:
Name: Kirigakure no Jutsu [Hidden Mist Technique] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost: Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Tsuba-Kasui [Saliva Stream] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Offensive Cost: Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent.
Name: Suiton: Sansokyou [Oxygen Supply] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost: Effects: An unusual jutsu that functions while a ninja is underwater. The ninja will alter their mouth to process any water that enters, splitting the H20 into hydrogen, which is pushed away by the chakra, and oxygen which is then breathed in. This allows a ninja with water affinity to breath underwater. This technique may be used for extended durations of time, as long as the user pays the maintaining cost.
Name: Mizu Bunshin no Jutsu [Water Clone Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Cost: Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Mizuame Nabara [Starch Syrup Capture Field] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Cost: Effects: A water jutsu that carries special characteristics that cause the molecules to be adhesive. The user will release a stream of water from their mouth to create a pool of liquid, and whomever touches the water will be unable to move normally, any part of their body that makes contact with it becomes stuck to the surface of the water. Ninjas are able to escape this effect by using the water-walking technique, which cancels the jutsu's own chakra effect, but only if used before touching the liquid.
Name: Suirou no Jutsu [Water Prison Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Offensive Cost: Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
Name: Baku Suishouha [Bursting Water Collision Waves] Type: Ninjutsu Sub-type: Suiton Rank: B Orientation: Supplementary Cost: Effects: A great suiton technique that floods the surrounding area with water which is released from the user's body by converting their chakra into it. This flood will create a miniature ocean, giving a ninja with water affinity a distinct advantage over his foes with an endless supply of water to use. Because of the water's nature, being produced from their own body, the user of this technique requires no chakra to water walk atop it. This jutsu does not require a maintaining cost.
Name: Suijinheki [Water Encampment Wall] Type: Ninjutsu Sub-type: Suiton Rank: B Orientation: Defensive Cost: Effects: A defensive technique that creates a cyclone of spiraling water around the user, deflecting attack. This vicious torrent of water turns blows aside, the rotation not blocking as much as pushing away enemies' attacks and flinging them away. A particularly powerful wall, Suijinheki can only be broken by powerful piercing attacks that are not easily swayed, as opposed to more loose techniques.
Name: Suiryuudan no Jutsu [Water Dragon Projectile Technique] Type: Ninjutsu Sub-type: Suiton Rank: B Orientation: Offensive Cost: Effects: A projectile attack, Water Dragon calls forth a serpent of liquid and throws it upon an opponent, the fierce water being launched at an opponent at high speeds. This move can break trees and even stone, a missile that upon hitting it's target will explode in a watery blast. The move requires a large amount of handseals due to it's "Hunter" like nature that allows the user to re-direct the dragon in cases in which the opponent may be able to dodge it. All ninjas below B-rank will require two turns to perform the jutsu.
Name: Daibakufu no Jutsu [Grand Waterfall Technique] Type: Ninjutsu Sub-type: Suiton Rank: A Orientation: Offensive Cost: Effects: A suiton technique that is particularly drastic, using a large amount of water and causing it to swirl beneath an opponent, forming a vortex. This whirlpool will begin to draw everything, foe and ally alike into it's grasp before at last erupting in a great thrashing wave, taking anything caught within it's grasp and throwing them across the battleground without any mercy. Difficult to escape and exhausting to survive if caught by it.
Name: Suishouha - [Water Collision Destruction] Type: Ninjutsu Sub-type: Suiton Rank: A Orientation: Offensive, Defensive Cost: Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu. This technique requires two additional chakra per turn to maintain.
- Raiton:
Name: Shindosachi [Shock Touch] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary, Offensive Cost: Effects: A technique which acts similarly how one can channel static electrcity through a person by merely contacting them, this move consists electrifying the user's chakra throughout the body and projecting it upon touching an opponent, sending a jolt of electricity through their body, painfully attacking via the nerves. This jutsu may be maintained.
Name: Raiton: Juudenki [Charger] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary Cost: Effects: An electrical technique that sends a surge of electricity through the body, causing mild pain through the nervous system. The purpose of this is to force the body to be aware, giving pain in order to "Re-start" the system. This is useful for preventing the body from falling unconsious, assisting one when disoriented, and aiding in concentration. This effect does not break genjutsus, though depending on the illusion may aide them in resisting it.
Name: Raiton: Denryuu [Electrical Current] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Offensive Cost: Effects: Denryuu allows the user to focus their chakra to the tip of their fingers and release a beam of lightning, which will shoot forward to impale a target. Small and brittle, the technique is nonetheless useful for striking from a distance, and can be seen as a "Sniping" technique.
Name: Raikyuu [Lightning Ball] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: Effects: A technique in which the user projects their chakra by bouncing the energy between their hands, causing a resonating effect with their energy. By adding elemental control, the sphere will then take on a charge, sparking into existing and creating a ball of lightning. This sphere can then be thrown at an enemy, electrocuting anything it touches in a blast of energy.
Name: Raiton: Raisehou [Lightning Torrent Gun] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Defensive, Offensive Cost: Effects: This technique is a close-range jutsu that consists of focusing electrified chakra to the palm of the user's hand, condensing it until the jutsu is utilized. Upon usage, the stored electricity will spray forward randomly, striking anything near the spray of lightning, deflecting projectiles, striking foes, and defending the user from earth-based techniques.
Name: Ikadzuchi no Kiba [Lightning Bolt Fang] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: Effects: A lightning ninjutsu that attacks indirectly, first concentrating the electrical power before shooting it into the sky, where it will then arc down again at an opponent. While in the air it will take the form of a bolt, firing itself at an opponent and piercing anything in it's way. Because of the slight delay, the move can not be used quickly, however, it can avoid obstacles that directly interfere with it's path.
Name: Raigeki no Yoroi [Lightning Strike Armor] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Supplementary, Defensive Cost: Effects: A technique that begins in an identical fashion as Ikadzuchi- However, the bolt will instead shoot downward back upon the user, impacting their body and surrounding them with chaotic lightning. Surging around the Shinobi, a glowing armor of lightning will be created. This armor will shield the body by having electricity lash out at anything that nears the target, as well as make any contact or weapons the user uses to be engulfed in the energy as well, adding a shocking effect to any blows they do. Because of this dual nature, getting near one using Raigeku no Yoroi is a dangerous task. This jutsu requires two chakra per turn to maintain.
Name: Gian [False Darkness] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive Cost: Effects: A lightning-based jutsu which charges a great bolt of lightning, springing forth from the user's mouth and shooting off at an enemy. This missile is particularly destructive, rendering everything near into rubble as it shoots off at a foe, impaling them and at the same time shocking their body. Its strength is such that most barriers will fail to protect the user, for even if the actual bolt itself does not strike you, the electrical energy may still pass into you.
Name: Raiokami [Lightning Wolf] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive, Defensive Cost: Effects: A ninjutsu that calls forth a beast of thunder, it's body stemming from your hand and forming into a dire wolf. This creature, as long as the user is maintaining the chakra from the hand to the beast, will move to the user's will, springing forth at foes with it's charged fangs or acting a shield- whatever the situation requires. The Raiokami's body is easily disrupted, however, the user may reform its body by paying 1 more chakra for maintaining. Because it consists of lightning, the Raiokami is as fast as it.
Name: Ikadzuchi no Utage [Lightning Bolt Feast] Type: Ninjutsu Sub-type: Raiton Rank: A Orientation: Offensive Cost: Effects: Like it's predecessors, Ikadzuchi consists of the ninja releasing a blast of lightning. This jutsu uses far more chakra however, causing the capabilities of the jutsu to be improved. Upon being shot into the sky, it shall split into a score of bolts, the barrage of bolts raining down upon a foe.
Rairyuu no Tatsumaki [Lightning Dragon Tornado] Name: Type: Ninjutsu Sub-type: Raiton Rank: A Orientation: Offensive, Defensive Cost: Effects: Rairyuu is a jutsu that spins an electircal field around the user, rotating it at gradually increasing speed and expanding the size of it. These conditions will cause a great cyclone of lightning to rage into existence. This tornado surrounding the user will move with the user- So striding towards a foe will cause Rairyuu to move with you. The rotating lightning casts as a blade, slicing anything near it and releasing small bolts of lightning erradically.
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