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| | Shikatopu's Skills | |
| | Author | Message |
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Nara Shikatopu Genin
Posts : 15 Join date : 2013-09-23
| Subject: Shikatopu's Skills Mon Oct 07, 2013 6:49 pm | |
| - Knowledge:
+Genjutsu Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
+Ninjutsu Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
- Abilities:
+Genjutsu Resistance Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
+Chakra Capacity Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
+Agility and Speed Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
+Assassination Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
- Jutsu:
Kage
Kagemane Type: Ninpo Sub-Type: Kage Rank: D Orientation: Offensive The signature of the Nara, this jutsu allows the user to control his opponent, touching the enemy’s shadow with his own, if it is on a good range. This makes the movements of the target be the same as the user, only with a mirror effect. This jutsu will cost 2 CP per turn instead of just one, for each opponent caught.
Kage Kubi Shibari in the Jutsu Type: Ninpo Sub-Type: Kage Rank: C Orientation: Offensive After an opponent has been captured with the Kagemane no Jutsu, the user can the extend shadow to the throat of the target in the form of a hand to suffocate him. This shadow is physical, binding an opponent's body and capable of actual damage. Requires Kagemane upon the target.
Kagemane Sattou Type: Ninpo Sub Type: Kage Rank: C Orientation: Offensive This technique is used to capture particularly nimble opponents by generating a Shadow while moving, surprising the enemy by generally appearing next to them and casting their shadow forward without stopping, momentum pushing them forward. This Jutsu is treated as Kagemane and also costs 2 CP per turn to maintain.
Genjutsu
Name: Magen: Jigoku Gōka no Jutsu [Demonic Illusion: Descending Hell] Type: Genjutsu Sub-type: Sight Rank: C Orientation: Supplementary Cost: Effects: This illusion depicts a giant fireball which slowly falls downward, about to collide with the earth. Used as a “Scare” tactic, making enemies flee or try to avoid the fireball.
Name: Kasumi Jūsha no Jutsu [Mist Servant Technique] Type: Genjutsu Sub-type: Sight Rank: C Orientation: Supplementary Cost: Effects: Essentially a more advance version of the Bunshin technique, this technique produces twenty images of a person. Unlike the normal Bushin, these clones will reform if damaged as if made of a gooey substance. These clones however cannot cause any physical damage, they are still illusions.
Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Basic Ninjutsu
Kawarimi no Jutsu Type: Ninjutsu Sub-Type: Basic Rank: E A substitution jutsu which involves switching the ninja's body for another object of the same weight, usually a piece of wood. This can create an opening to attack the enemy or to escape. This can only be used when there is an escape way for the ninja (not traped in a prison, nor unable to move). Can only be used three times in a battle.
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Cost: Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Doton
Name: Shinjuu Zanshu no Jutsu [Double Suicide Decapitation Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Cost: Effects: A jutsu used after the shinobi has successfully entered beneath the earth, by using the vibrations caused by the body touching the soil, the user will locate and move beneath an opponent, and will attempt to rise up from the earth to grab and pull them into the soil, temporary transferring the ability to phase through the earth so as to drag their body into the earth.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Cost: Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Last edited by Nara Shikatopu on Mon Oct 07, 2013 8:24 pm; edited 3 times in total | |
| | | Kumagawa Kazekage
Posts : 42 Join date : 2013-09-03
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 6:58 pm | |
| Alright, good first attempt but unfortunately you did a few things wrong:
Ok first off is the abilities, you are only using 2 of your 7 Ability points, Because due to your genjutsu 2 knowledge you get genjutsu resistance 1 for free. So you can also pick up another ability along with that. Free abilities don't count toward your total.
Second your jutsus, please separate them by type such as basic, kenjutsu, ninjutsu, genjutsu etc.
Finally when you post the jutsu please post the entire jutsu Such as: Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Rather then
Waza no Jutsu [Walking Technique]: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
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| | | Nara Shikatopu Genin
Posts : 15 Join date : 2013-09-23
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 7:23 pm | |
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| | | Kumagawa Kazekage
Posts : 42 Join date : 2013-09-03
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 7:40 pm | |
| Unfortunately you can only have three abilities as a genin to distribute your points across, not counting the free genjutsu resistance. So you'll have to drop three of them. Then redistribute your points accordingly | |
| | | Nara Shikatopu Genin
Posts : 15 Join date : 2013-09-23
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 7:47 pm | |
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| | | Kumagawa Kazekage
Posts : 42 Join date : 2013-09-03
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 8:06 pm | |
| OK, final thing, get this done and we are good.. It is confusing in the rules so its not your fault, that I will be fixing.. The points for the skills are cumulative.
So: Level 1 = 1ASP. Level 2 = 3ASP (+2ASP) Level 3 = 6ASP (+ 3ASP) Master Level: 10ASP. (+4 ASP)
So instead of using 7 ASP, you are currently using 11ASP | |
| | | Nara Shikatopu Genin
Posts : 15 Join date : 2013-09-23
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 8:24 pm | |
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| | | Kumagawa Kazekage
Posts : 42 Join date : 2013-09-03
| Subject: Re: Shikatopu's Skills Mon Oct 07, 2013 8:27 pm | |
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